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The letter tells Mario he must travel to Rogueport, and attached to the letter is some sort of map. The story starts off with a letter from Princess Peach, delivered to Mario by a familiar friend.
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Along the way, he meets six (optionally seven) partners, each with their own unique abilities, who agree to help him on his quest.Ĭontains spoilers! Read at your own risk. The only things they haven't yet done, is the generic lava world, or an underwater dome, or Yoshi's island.Mario must collect seven Crystal Stars before the X-Nauts do, and reach the Thousand-Year Door to access its treasure. Icey Outpost place thing with a giant cannon? Check They've done most of every possible scenario that could be done.Ĭreepy town where everybodies turning into pigs? Check I think the reason Super Paper Mario (haven't bought it, I should) went with the newer art style that made you forget that it was even paper was because, well, what's there left to do? Mine was Glitz and Glamour, it was the most interesting one, in my opinion. I actually had gotten half way through the pit, but my brother shut of the gamecube just then, and to make matters worse, I didn't save (actually, I don't think there ARE any save boxes in the pit, is there?) I did finish the game, but I never finished the pit of 100 trials, to be honest, I lost the game (it makes me weep) and I lost the memory card (I think I did, but if I did, it makes me weep even more.) Finished the game? How about the Pit of 100 Trials? A little ugly smear on the golden temple that makes the game's replayability. But after hours of serious consideration, that is the only flaw. They could have given a way to skip important dialogue and cutscenes for those of us who went through the story so many damn times.
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Truly one of the greatest games of all time. I still don't understand how the hell they fighted such a HUGE game onto a small Min-DVD Gamecube disc, it must be some sort of technical wonder.Īnyways, yeah, this game is awesome, if you didn't get it, and still have a gamecube or own a wii, it's recommended that you do get it. A LOT more, every one of the 8 chapters is insanely different, you really never knew what would be thrown at you next. There's a detective segment on a train, then there's horror, then there's conspiracies, person tracking, ship wrecks, dragon slaying, and more. It STILL looks GOOD, even after 5 years, the art style doesn't get old.Īnd the story is HUGE, it begins with the tale of a Pompey like city, which got destroyed by horrible catastrophic events, then a city was made over it, but that's just the beginning, there's every time of story here. There was also an entire list of things you can cook in the game by mixing foods and items, not to mention the badges that would change things in the game.
#Paper mario thousand year door rom freezes at boggly tree full#
The event bulletin was full of random side quests, such as dressing up as Luigi to please a fan, and there was always that 100 level pit thing, that tested the size of your inventory choosing skills. I mean, seriously, how many games allow you to play as BOWSER in standard Mario levels, wtfpwning everything in site? Not many.Īnd even when the game ended, after one of the most ridiculously hard and unfair boss battles known to man, there was still things to do. In Paper Mario: TTYD, it meant "You were fighting in a giant floating city to advance up the ranks of a wrestling league, now you're fighting in the fucking moon." In standard RPG's, variety means "You were fighting in plains, now you're fighting in plains with tree's." The whole game was one hell of an adventure, and it was a long one, to boot. Instead, you got the pleasure of smacking them with hammers, throwing hammers, jumping on them, and using strange star thingies to beat the crap out of them. Vesuvius a long time ago when it was just erupting. Here's a Hint: It's the first whole number before 2.īut this game took those flaming sword attacks and kicked them in the ass so hard that they flew around the world five times and landed on top of Mt.
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How many super awesome sword attacks do we need before it starts getting annoying? This is my favorite RPG of all time, usually, my big turn off with RPG's is that they all look exactly the same, and their plots are way too generic, uneedingly complex, and in general, they're just not original. Paper Mario: The Game That Made Every Other RPG Look Like E.T.
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